Virtual reality provides an opportunity to experience digital artworks in new ways. But the VR environment in this sense should not mimic the paradigms of art consumption we know and trust by rebuilding art galleries and viewing cinemas as we know them. We should be more imaginative. “Shortcut” is an exploration of this new opportunity. It offers a space between reality and dreamscape, where curiosity and surrealism are integrated into the act of viewing graphical artworks and listening to music.
As part of my masters studies, I wrote a case study on this project, which can be downloaded here.
The VR environment was built using Unity and the HP Reverb G2 VR headset. Visual artworks were coded in Processing. Full documentation can be viewed here on Github.